Mar 17, 2006, 09:14 AM // 09:14
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#61
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Krytan Explorer
Join Date: Aug 2005
Location: Scotland
Profession: W/Mo
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Quote:
A large percentage of GW players are idiots.
A large percentage of GW players are warriors.
Therefore a significant percentage of warriors are probably idiots. Flawed logic, but it sure seems to be the case. I can bet the really bad wammos play other characters just as poorly, only they dont play them as often as they play a warrior.
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By your own logic the same percentage of every class are idiots...you dont have 4 warriors in your team so you have the same risk of an idiot warrior as you do and elle or monk.
Quote:
I also play as w/mo when tanking, only monk skill on my bar is rebirth though for when some of the 'squishies' forget what the little circle around their character is for
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Jesus this is so true except a nOOb elle isnt always spotted because their nOOb-ness isnt as visual as running in and getting killed in 3 seconds. Caster Noobs often dont even realize they are getting everyone killed by NOT KEEPING AND EYE ON THE AGRO BUBBLE ON THE MAP! oh god...dont get me started...I might actually cry
W/Mo get a hard time because they are the easiest to blame when things go wrong. If an elle draws agro and gets the group killed Ive seen this blamed on the W/Mo....BY THE ELLE!
Ive met so many different kinds of people in this game and I have to say most of it makes my sick to be honest. There are the lowest level of behavior that is easily expelled in a game where you do not have to answer for your actions (really) or face people in person. This makes peoples true nature come out as there is no risk involved that there normally would be if that person was walking down the street for example. Im sure most of the people Im taking about wouldnt walk up to me and curse me face to face...nor would I want them to. Anyone flaming a single class in the game is a nOOb...you might not even realize this, but you are... sorry to you. if you dont have the intelligence to realize why, then read the forums some more because it would take all day to explain there are better players than you and more experienced that are W/Mo's
Here comes the old most people play first with W/Mo therefore most are nOObs.... jesus the first few levels, but FoW, UW, SF and so on...get a life. People who have been run to where they are..different story but thats the same with every class.
I forget sometimes I could be playing a game with 12 year olds. Thank God for my Guild and the few random decent non-scammers, non flamers, non morons and non-freeloaders.
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Mar 17, 2006, 10:22 AM // 10:22
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#62
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Lion's Arch Merchant
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The saddest thing about all these anti-wammo jokes is that it seems like 80% of the people in the game take it seriously.
The irony is that I'm usually only W/Mo so I can pack Life Bond for when the "pro" squishies inevitably pull aggro. The rest of the time I'm W/R so I can spam TF for 150% damage output, which is just plain fun.
Perhap's it's sneaky pre-emptive karma. They assume I'm a noob because I assume they're a noob.
Ps. If you genuinely believe that Devona > Wammo, then Empty Slot > You. Squishies who don't understand aggro-management are the REAL reason most parties fail. Think about it, does the party die when the W/Mo runs off and gets killed or when the monsters swarm your group while chasing a caster who got too close?
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Mar 17, 2006, 10:40 AM // 10:40
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#63
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Forge Runner
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Quote:
Originally Posted by Metanoia
The saddest thing about all these anti-wammo jokes is that it seems like 80% of the people in the game take it seriously.
The irony is that I'm usually only W/Mo so I can pack Life Bond for when the "pro" squishies inevitably pull aggro. The rest of the time I'm W/R so I can spam TF for 150% damage output, which is just plain fun.
Perhap's it's sneaky pre-emptive karma. They assume I'm a noob because I assume they're a noob.
Ps. If you genuinely believe that Devona > Wammo, then Empty Slot > You. Squishies who don't understand aggro-management are the REAL reason most parties fail. Think about it, does the party die when the W/Mo runs off and gets killed or when the monsters swarm your group while chasing a caster who got too close?
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emhh tiger fury is 33% more not 50%
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Mar 17, 2006, 10:49 AM // 10:49
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#64
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Krytan Explorer
Join Date: Dec 2005
Profession: Rt/A
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wammos are like roaches, hard to get rid of pests.
but there is something worse then a wammo, and i bet you guys are thinking, theres nothing worse then a mindless wammo?, and thats a warrior/ele with firestorm, or flare.
Last edited by snikerz; Mar 17, 2006 at 10:56 AM // 10:56..
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Mar 17, 2006, 10:51 AM // 10:51
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#65
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Lion's Arch Merchant
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It reduces the cooldown of your normal attacks by 33%...
If you strike every 3 seconds, you'll strike a total of 20 times every minute.
If you strike every 2 seconds, you'll strike a total of 30 times every minute.
---------------(33% faster)--------------------(50% more damage)-----
Last edited by Metanoia; Mar 17, 2006 at 10:54 AM // 10:54..
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Mar 17, 2006, 02:22 PM // 14:22
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#66
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Frost Gate Guardian
Join Date: Nov 2005
Location: Manchester, UK
Guild: Currently Guildless
Profession: W/N
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I remember a few months ago there was one guy in ToA forming a team for UW who wanted it full of wammos. It was so funny I had to change my secondary to monk so I could join to witness the bloodbath (of dead wammos that is). As expected on entering UW 7 wammos charge at the group of 3 aatxe and get ripped up in under 2 mins.
Moral of the story is Aatxe + riposte + Deadly reposte>Wammos with frenzy
That was well worth my 125g. Regret I got no screen shots.
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Mar 17, 2006, 02:58 PM // 14:58
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#67
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Krytan Explorer
Join Date: Aug 2005
Location: Scotland
Profession: W/Mo
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Quote:
Ps. If you genuinely believe that Devona > Wammo, then Empty Slot > You. Squishies who don't understand agro-management are the REAL reason most parties fail. Think about it, does the party die when the W/Mo runs off and gets killed or when the monsters swarm your group while chasing a caster who got too close?
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I quite literally couldnt have said this better myself.
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Mar 17, 2006, 02:58 PM // 14:58
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#68
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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meh so many wammo's are getting that far because you can hench thk VERY easily if you know the right build.
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Mar 17, 2006, 03:04 PM // 15:04
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#69
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Lion's Arch Merchant
Join Date: Nov 2005
Location: The Dark Side of the Moon....and I'm goin' back real soon
Guild: Guildless
Profession: R/Mo
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Quote:
Originally Posted by TheMosesPHD
Well it's good to know some of those power wammo groups actually work. I always get freaked out in Hell's Precipice when there are like 15 groups of 4 wammos just sitting around. They don't speak, they don't add more ppl. they just seem to sit there in groups of 4 and wait for some signal from the Alpha-wammo or the moon or something.
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Thats the funniest damn thing I've seen anyone post on guru all week !!!! "Alpha Wammo"...good stuff...
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Mar 17, 2006, 03:07 PM // 15:07
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#70
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Furnace Stoker
Join Date: Jun 2005
Location: Walking the ruins of Ascalon
Guild: DVDF
Profession: Me/
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Quote:
Originally Posted by KANE OG
Matbe they're all on strike.
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LOLz
(message is too short)
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Mar 17, 2006, 03:07 PM // 15:07
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#71
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Ascalonian Squire
Join Date: Mar 2006
Guild: N/A
Profession: W/Mo
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I think the problem is with wammos running around calling themselves 'tanks' they get the feeling that healing sig and mending is a invinci tank and that there is no such thing as an aggro circle. Sorrows Furnace farming is just as bad -.-
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Mar 17, 2006, 04:12 PM // 16:12
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#72
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Academy Page
Join Date: Feb 2006
Guild: gods
Profession: W/Mo
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Quote:
Originally Posted by Hells Last Survivor
Oh, be sure to blame the W/xx for not controlling aggro when you casters step inside my aggro. I have seen very few casters that realize they need to stay outside of the aggro bubble...yes it's easy .
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why is this? drives me nuts, squishes make the mission 20 times harder because they dont pay attention. although, its funny to watch them scatter from one jade while i have 4 on me.
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Mar 17, 2006, 04:43 PM // 16:43
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#73
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Krytan Explorer
Join Date: Dec 2005
Guild: TEOC
Profession: W/N
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What annoys me so much is when you get a nice agro, then they rush in the SECOND you hit doyalk and use area effect meaning you slowly pace after the scattering foes.
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Mar 17, 2006, 05:21 PM // 17:21
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#74
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Frost Gate Guardian
Join Date: Aug 2005
Location: tn, usa
Profession: E/Mo
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These topics keep coming up and I don't understand it.
Most people have 3-4 PvE characters, one of which may be a w/mo.
I play a warrior alot but I also have a monk, OMG. I have a lvl 20 of every main (6 chars, 2 accounts) and I enjoy play w/x the best personally.
Under this bias against wammo if I log on my war I am a noob tard who should delte its character. If I log on my mo/me then I am GW god who you should pay to help you on mission.
Yes I have played with some bad warriors and alot of people play them as their first character because its extra armor and defensive tactics. It gives them a chance to make some mistakes and not die as soon as they do. I also have played with some HORRIBLE monks who run out of energy constantly or don't even heal once before you die slowly and they weren't afk. I have seen a MM who can't seem to even keep up 2 fiends and yet thats all they were asked to do. Or eles who just bring met shower and echo, but have no energy management. Or the eles who feel its best to bring ice spear and stand next to the agro.
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Mar 17, 2006, 06:05 PM // 18:05
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#75
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Ascalonian Squire
Join Date: Jul 2005
Location: Michigan
Profession: W/E
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The comment about there being a large % of idiots in guild wars, and a large % of warriors in GW is why this happens. If 1/2 of Wammos are idiots, and you have 2 Wammos on your team, theres a 75% chance you got an idiot Wammo in there...
But heres the thing, if a Warrior dies (whether he's good or not) one of your monks should have rebirth and be able to ress him without TOO much trouble. If both of your monks die? The Wammo SHOULD have rebirth, and be able to ress without too much trouble. W/x might not have it.
besides, as a Wammo I can help my monks more. I can rebirth, and I can also throw out a breeze on someone suffering from degen, therefore relieving the monk a bit.
Mending has alot of uses, dont bash it.
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Mar 17, 2006, 06:48 PM // 18:48
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#76
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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Quote:
Originally Posted by Slaadlord
why is this? drives me nuts, squishes make the mission 20 times harder because they dont pay attention. although, its funny to watch them scatter from one jade while i have 4 on me.
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you have armour, they don't...wow you're good now!
btw i can prolly outtank a warrior anyday
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Mar 17, 2006, 09:48 PM // 21:48
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#79
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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I play W/Mo as well and proud of it as I have helped out lots.I have even help in the ressing in missions why let the monk do it to take their mind off of the healing especailly if it is close to the mob you are fighting and they can take the beatings as well.
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Mar 17, 2006, 10:01 PM // 22:01
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#80
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Wilds Pathfinder
Join Date: Sep 2005
Location: Atlanta, GA (#guildwarsguru FTW!)
Guild: Biscuit Of Dewm [MEEP]
Profession: R/Mo
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Quote:
Originally Posted by Ajantis
I also play as w/mo when tanking, only monk skill on my bar is rebirth though for when some of the 'squishies' forget what the little circle around their character is for
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I've been wondering that for a while, just exactly what *IS* that little circle around you in the radar map?
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